A turn-based word duel against the computer, right in your browser: seven tiles, our own 11×11 board and a Knight who wants your crown.
Challenge the Knight NowFree · no download · no sign-up · phone and desktop
Most browser word games are solitaire: find the anagram, beat the clock. Lex Knight puts a computer player across the board from you. You draw seven letter tiles, place a word, and the Knight draws seven and answers. Every move changes the board you both share, so defence matters as much as attack — parking a word beside a triple-word square is worth as much as the word you play.
Tap a tile on your rack, then tap a square on the board. Your first word must cover the centre square — the deepest triple-word square on the 11×11 board. After that, every word must connect to the letters already on the board — across or down, like a crossword that grows every turn.
Tap Play word to score: letters on green squares are multiplied, a word reaching a gold square multiplies the whole thing, and any word that lands a tile on one of the four ♞ knight squares collects a flat 6-point bonus on top. Place all seven tiles in one move for a 35-point bonus. Swap tiles with the bag when your rack is hopeless, or pass — four passes in a row end the game, and leftover tiles on the losing rack are added to the winner's score.
1. Hunt the hot squares. A modest five-letter word that reaches a triple-word square usually outscores a clever seven-letter bingo in the middle of nowhere. 2. Keep your rack balanced. Try to hold a mix of vowels and consonants, and swap early when your rack is all one or the other. 3. Deny, then strike. If the Knight is one tile away from a triple-word square, playing a blocking word there is often worth more than the points you could score elsewhere. On Grandmaster the Knight plays this way too — so should you.